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Thanks! The Fallout 2 Restoration Project v2.3 Supplementary Guide for killap's expansion pack. This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. San francisco usually have some for sell, both Red 888 guns and Flying dragon 8 stock them, NCR stores got few sometimes too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout 2 > General Discussions > Topic Details. Discussion in 'Fallout RPG Gameplay & Tech' started by Guest, Apr 14, 2001. In the city pay a visit to New Reno Arms and buy 2 Metal Armors Mark ll for Sulik and Vic.
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Recently, I picked up something called a Lockpick MK II, it looks like some sort of Matrix era nanobot syringe, with three prongs. Example: A starting Perception of 5 and Luck of 5. Getting ready for Toxic cave, you need Electronic Lockpick MK1 and some means to deal with a robot that shoot rockets, all available in one place, New … 5:02pm Vault City doors Real shizz. Fallout 2 Mark II Power Armor / Toxic Caves User Info: southcoast09. Fallout 3 Mods Gameplay Effects and Changes Basic and Advanced Lockpick Sets and Electronic Hacking Kits as for FO1 and FO2 Basic and Advanced Lockpick Sets and Electronic Hacking Kits as for FO1 and FO2. The lockpick set (a red "book" of lockpicks) and the expanded lockpick set (again, there's a red "folder" that holds a lot of little metal lockpicks). Fallout 2 How do you use lockpicks User Info: BraxisTLK. Fallout 2 > General Discussions > Topic Details. Nothing but Electronic Lockpick and Electronic Lockpick Mk II show up in the Mr Fixit dialog.-None of the new locations other than Abbey appear.-All children in the game are invisible. Fallout 2 mod Unofficial MIB88 MegaMod Gameplay Help Discussion in '. The way I installed this was installing and patching Fallout 2, then installing the megamod, then the update with the newest … I have tried everything. Effects Electronic lockpick: 2 +20% Lockpick on electric locks Electronic lockpick MKII: 1 +40% Lockpick on electric locks Lock picks: 1 +20% Lockpick on standard locks Expanded lockpick set: 2 +40% Lockpick on standard locks Tool kit: 5 +20% Repair: Super tool kit: 10 +40% Repair: Aid.
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I fixed the generator, but when I use the electronic lockpick on the door, it just says, "You need an electric device." What do I do? 10. Using lockpicks on a locked door will provide a bonus to the player character's Lockpick skill. Only new information about changes and additions specific … Effects: Lockpick +40% (non-electronic locks) Weight: 2: Value $ 400: Prototype ID: 00000410 Expanded Lock Pick Set is a set of locksmith tools including all the necessary picks and tension wrenches to open conventional pin and tumbler locks. 14:05 Yes, your lockpick skill can be too low to open doors. Welcome to my Fallout 2 guide/walkthrough.
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