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Fallout 2 oil rig
Fallout 2 oil rig












fallout 2 oil rig

  • why are there no guards posted to the reception area of the Enclave?.
  • why would the troops not be put on full alert when a giant ship is approaching the rig without authorization or prior plans?.
  • why do the Shi even have a huge amount of fuel for a diesel tanker in the first place? do they have a refinery?.
  • why are the Shi so heavily armed? where did they get the gauss rifles, chain guns, and power armor, and how do they continue to get it when an organized republic like NCR can't?.
  • why were the hubologists even allowed to move into the city in the first place? why were they not wiped out by the hundreds of Shi, many who are trained in combat and heavily armed? they don't need to traveler the wastes, they just need to walk uptown.
  • why is Bay Area San Fran not completely glassed/destroyed, yet minor little towns like Klamath and The Den are torn up? according to the captain's log they found the area unscathed, so it wasn't necessarily rebuilt by the Shi.
  • fallout 2 oil rig

  • why would the punks allow you to simply take their ship to a hostile militarized base, with a high probability of them all getting blown up or killed? why wouldn't they try to stop you/pay them a huge sum etc.?.
  • Where I explore everything and absorb the environment in other places, San Fran/Oil Rig I power through as fast as I can because I hate how out of place and stupid they are. I love the game up until the point I come across San Francisco, then it ceases to feel like the desperate wasteland anymore and I can't get into it. Perhaps many of you have an explanation/defense for these baffling choices. The gaps in logic completely tear apart the ending, much like Beth's water purifier scenes in their shitty game. Having recently beat it yet again I couldn't help but be annoyed with the end game and how a lot of the things that happen didn't make sense at all.














    Fallout 2 oil rig